Tuesday, June 26, 2018

Thunderword not forgotten, 2nd half of 2018

Hello. The last 9 months I've been engaged in personal matters including the death of my father. Just yesterday I got a new 14" Chromebook and was happy to see the year-old Thunderword code was able to run on it! Although on a 14" 1080p screen, I see I need to right away work on the text size controls and layouts more.

Expect some app updates and activity come August.

P.S. A new Android app is out there now, Fabularium, at https://play.google.com/store/apps/details?id=com.luxlunae.fabularium - looks excellent and may end up scratching most of the itches I had in experimental coding with Thunderword.  I encourage you to check it out.

3 comments:

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  2. I apologize for finding this so late, but in recent weeks, I've been returning attention to my Hugo work and I decided I had a request for any future releases of Thunderword.

    First off, my condolences on the loss of your father. I lost my father as well. Sad times.

    As far as Thunderword's Hugo support goes, it occurs to me that the main issue that worried me could be solved if Thunderword declared itself as a minimal/simple interpreter (I don't know how to do this myself but I imagine it's somewhere there in the documentation). Roodylib checks for that and would automatically draw menus and such in the main window. Thunderword users would no longer be working blind.

    You're right that Fabularium is a great app, but there's definitely no harm in every app being as good as it can be!

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    Replies
    1. Ok, I thought about it and I remembered that all GLK interpreters already declare themselves as minimalist ports, but since Roodylib detects that it's GLK, it treats Thunderword as though it were something like Gargoyle.

      This problem has bothered me enough that I have both considered changing Roodylib's GLK default to the "minimum" presentation (with an in-game command to switch to full menus) and thought about presenting the Hugo opcode team with some kind of status line opcode so Roodylib can handle things accordingly.

      Since there are so few Hugo games in general, maybe the best course of action would just be to compile several Thunderword-friendly games and make them part of the default installation, as then titles and such could be hard-coded (I seem to recall that Thunderword had a problem with some Hugo titles?).

      Anyhow, thanks for listening to all of my musings.

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